Disclaimer

So I don't have to copy and paste this on every single post I make.

World of Warcraft® is ©2004 Blizzard Entertainment, Inc. All rights reserved. World of Warcraft, Warcraft and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries. I do not represent Blizzard or have explicit permission to use their meshes and textures, but I'm banking on the idea that this is fan art being used in a game that's even older than theirs so they won't come after me. tongue That said, obviously you should not upload to pay sites, because that would definitely be in violation of copyright.

Shoulders for all meshes and hoods are extracted from WoWModelViewer and imported into the Sims as is. The shoulders are generally attached to the clavicle bone, so they should move will with most animations, but you'll see some clipping when your Sim raises his/her hands up in the air. I felt the restricted movement was overall more realistic than what you see in WoW (where the shoulder armor will turn upside down and stick out of your character's armpit when their hands are in the air).

Textures were also extracted from WoWModelViewer and were hand-tortured onto the models by me. I apologize if anything looks a bit off. I also apologize if they look pixelated or messy at all - I tried to clean them the best I could, but the truth of the matter is that Blizz uses teeny textures (ie, 64x128 pixels) to cover massive sections of the body, so stretching them out to Sims-size is going to mess with them.

You have permission to tweak these outfits for different bodyshapes or use new textures on the meshes I've created - just credit me when you do.